Between Art and Technology Studio have designed and produced a unique new brand experience for HTC, titled Straylight. BAT Studio described their original concept as a “Giant Rotating Kaleidoscope Selfie Mirror Vortex Tunnel”
The installation comprises 72 mirrored boxes, forming 432 surfaces, creating a tunnel of rotating mirrors.
The visitors are invited to walk through the tunnel and experience it’s dizzying effects of the multiple self reflections combined with those of the surroundings. This creates an ambiguous constantly moving environment.
Visitors in the mirror tunnel are given a HTC phone with which to interact. The phone runs a custom control app developed by The Workers. The orientation of the phone in the visitors hands controls the direction and speed of the tunnel’s rotation, allowing the visitors to control the installation themselves.
The on screen graphic of the app uses the phone’s camera and continues to play on the idea of the rotating mirrors concept which indicate how fast the tunnel is spinning.
As evening approaches the mirror tunnel is illuminated with carefully positioned lights, sending beams of light refracting around and off the mirrors creating a light show for the whole surrounding area.
The installation has been designed to tour and has visited Lovebox and Citadel Festivals. It will next feature at Wilderness Festival in August 2015.
Designer: BAT Studio
Lead Contractor: BAT Studio
Production Consultant: Secret Productions
Software Development: The Workers
Structural Engineer: Momentum
Steel fabrication: Steel Monkey
Mirror fabrication: Smart Group
Client Representative: MAMA
This project is due to for completion mid Summer.
Photographs © Andy Matthews
The Science Museum approached BAT Studio to design their first store outside the museum, a Christmas pop-up shop, after seeing previous published work by the studio which utilised unexpected materials to create unique and innovative projects.
A key part of BAT Studio’s concept for the Science Museum Store design was using colour and repetition, to create surfaces with texture and depth that references sweetshops and pharmacies. To achieve this, 4,000 test tubes filled with coloured water form screens which line walls and highlight focal points in the shops interior.
Framing displays of chemistry sets and other science themed toys, both the decoration and the content of the shop complement each other creating a colourful and playful space.
A second key aspect of the store’s design was to utilise materials which could be considered as ubiquitous components in the science of modern buildings but which are rarely elevated to be used for their aesthetics. Galvanised steel channel and cable tray carry the services throughout modern spaces. Although sometimes left exposed, the flexibility of the material offers much potential away from their designed purposes which is rarely explored. BAT Studio has a long running interest in appropriating materials and technologies into spaces in innovative ways and having used galvanised channel before where keen to further explore and refine its potential.
Shelves are formed by cable tray, suspended from galvanised channel by threaded bar, to reference how cable tray is usually installed in ceiling and services voids. The flexible material is also used in vertical orientation to provide peg boards, construct tables and the till counter.
In collaboration with The Workers
This digital installation, celebrating the 10th birthday of Bibliothèque, showcases a selection of their projects created over this period, presented on 24 wall mounted screens.
Visitors are encouraged to push the button that either ‘Reset’ the screens to single projects, or alternatively ‘Randomise’ the content to create rich juxtapositions of many projects. A reinterpretation of the studio’s output to date, a reset – a celebration of the past ten years, in anticipation of the next ten.
In collaboration with The Workers
In 2014, BAT Studio director David Di Duca joined our good friends and frequent collaborators, The Workers, as part of the Tate IK prize winning team. David was able to contribute BAT's experience and expertise in the delivery of complex bespoke physical projects to compliment The Workers digital production expertise.
After Dark was the winning entry for the 2014 Tate IK Prize and the project went live at Tate Britain in August the same year.
For five nights, four robots roamed the Tate galleries, remotely controlled by hundreds of users all over the world through a dedicated web-site.
The operators and everyone else who visited the site were able to see through the eyes of the robots, experiencing a unique view of the galleries After Dark, in the middle of the night after the Tate Britain had closed.
The project had a great reception and generated a huge amount of interest with tens of thousands of people watching the live video stream every evening. We really enjoyed the whole project and hope to take After Dark forward and release the robots to explore other exciting environments soon.
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